

Try not to accept characters who have a lot of health ailments, old painful wounds, or are addicted to drugs. Pyromaniac (you are starting with wooden walls.Chemical fascination / Chemical Interest (likely to become addicted to anything you have lying around).Pessimist / Depressive (permanent mood penalty).Lazy / Slothful / Slowpoke (works more slowly).However, there are some very bad traits that should be avoided. Good traits don't matter too much - whilst helpful, the game is playable without them. RimWorld is designed around non-perfect colonists. In this type of situation, you don't need to abandon the colonist good at 2 things instead, you should grab another colonist that is also good at Plants and/or Cooking. While skills like Shooting and Medicial won't be used all the time, remember that a full-time Planter can't be a full-time Cook. Remember, your characters can only do one thing at a time, and they need time to eat, recreate, and sleep. Art: Beauty can wait until survival is covered.).Crafting: Making high quality gear, clothing, weapons.For food, you can rely on plants for the entire game - it's much less hassle. Animals: Taming, training, and hunting.
#RIMWORLD PREPARE CAREFULLY BEST START HOW TO#
Melee: How to club someone/something with your gun when you missed too many times.(That leaves 4 skills not covered if you get them, great! But none are needed at the start, nor should be worried about for a quick start. You don't need every single one of these skills, but having most/all of these covered can hasten your advancement in the early game. Having a colonist skilled in each of Cooking (cooking food), Social (recruiting prisoners, trade), Mining (harvesting ore), and Intellectual (faster research) is also useful to have. Rolling for passions (one or two flames) in a skill is just as important as rolling for a high skill, because they will level up faster. Medical - Healing injuries and disease, both which are inevitable.You will want at least 1 colonist with a passion (one/two flames) and 5 or more levels for the following skills: You can also move them down to "save" them while you randomize a different character, if you find one you're not sure about. You can click randomize on your colonists as many times as you want, without penalty. This can take some time, but with only 3 starting characters, you may want to get a good starting trio. Pick either Small Hills or Large Hills they are a nice balance between minerals, defense, and growing space. The bigger the hills, the more ore and natural defenses are available, but the less open space there is to build and grow. Terrain goes from Flat, Small Hills, Large Hills, and Mountain. You will also want to pay attention to the terrain type. Try between latitude 20 and 30 or so - too far south, near the equator, will be brutally hot very soon (summer), and too far north will have unforgiving winters. A map with a "year-round" growing season is the easiest, but you don't want to be too hot. Now, look in the info tab (lower left on the screen). Bonus points for a river/creek, but hardly necessary. Once the world is created, pick a temperate forest biome to start, hopefully not too far from friendly(ish) tribes - the yellows and purples. Write it down for reference if you might want to duplicate your map later, once you know the game better.) (* The "seed" is just a random word, lower/upper case sensitive. The default dimensions is a good size that won't cause too much lag. You can play with the seed* and map size of the world, but it isn't anything that will make a big difference to you yet. Play Peaceful if you want to get a hang of how the UI works and how to control your colonists. However, there is no shame in picking an easier difficulty. It is recommended to choose Cassandra Classic on Strive to Survive to get a feel for how the game is designed to play out. The difficulty and storyteller can be changed at any time by going into the Options, selecting the Gameplay tab, and click "Modify Storyteller". The storytellers only determine the random events that occur during your game. You can pick one of the 3 AI Storytellers, and a difficulty level. This guide assumes that you're choosing the classic "Crashlanded" scenario it's a good "first game" start, and many veteran players prefer it. There are 4 prebuilt scenarios to choose from. The first thing you'll be able to pick is a story scenario. Detailed analysis, tips and tricks, and "best practices" will be skipped in this guide, excepting only to avoid "game over" level pitfalls.įor a more detailed basic introduction see Basics. As its name suggests, this is a quick guide for starting quickly - when you want to play now.
